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The games within the collection have expanded on the story of Final Fantasy VII both before and after the original game, but have been met with mixed reactions for a number of reasons, including various retcons and liberties taken with the original storyline and characters. Remake[]
Barret, Cloud, and Tifa follow the secret passageway from the corkscreq tunnel until they reach the interior of the Sector 4 plate. Mako Reactor 5 is now closer than ever, but they still must make their way through the rusted maintenance area.
Cloud decides to hunt down Sephiroth to avenge the destruction of his hometown, and the others follow suit. Tifa shares Cloud's hatred for Sephiroth and wants to keep an eye on Cloud as his unstable behavior troubles her.
More detailed and nuanced facial animations will lend additional depth to the characters’ journeys, especially as Cloud and his friends face down the destiny that awaits them at their story’s end.
Materia can also provide enhancements when combined with other Materia, or simply provide support abilities on their own.
Both the mobile and PlayStation 4 ports are based on the PC port in 2012. They share features including the resolution, achievements, while bringing additional boosters, namely the ability to boost the speed, max character stats and to disable random encounters.
Like its predecessor, the gameplay combines real-time action with strategic and role-playing elements. Set immediately after Remake's events, players control mercenary Cloud Strife and a party of characters principally comprising the eco-terrorist group AVALANCHE, who embark on a journey across the Planet to prevent the megacorporation Shinra from exploiting its life essence, the Lifestream, as an energy source, and defeat former elite SOLDIER Sephiroth, who seeks to unite with the Planet to achieve greater power.
Many areas feature treasure chests and areas that are not safe zones feature random encounters with enemies. Newly introduced in the game, players can traverse the environment in ways beyond walking, often involving climbing ladders or jumping across gaps.
The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series, which Uematsu agrees with.[37][71] Inspired by The Rite of Spring by Igor Stravinsky to make a more "classical" track, and by rock and roll music from the late 1960s and early 1970s to make an orchestral track with a "destructive impact", he spent two weeks composing short unconnected musical phrases, and then arranged them together into "One-Winged Angel", an approach he had never used before.[37]
In 2017, the game's development focus shifted from being developed with external partners to being a primarily internal project.[37] When the company first started the Remake project, the team had to decide the entire scope of the project. There were two directions possible: expand upon the original with multiple releases or include the entire scope of the original game in a single release. The team started to investigate what were the essential parts of the original and what parts are what the fans absolutely had to see; they quickly decided that there were so many parts that are essential and the fans would be upset if the team had to cut out anything.
The game features real-time exploration and combat, with the overworld expanding into a more open-ended environment compared to the linear progression of Remake's Midgar. Objective markers appear in the heads-up display, highlighting main story quests and sidequests to complete along with their respective distances from the party in the overworld. In addition to walking on foot, the party can ride on Chocobos as a faster means of traversal by equipping the specialized Chocobo Lure Materia. Rebirth expands on the hybrid of action-focused melee combat and the Active-Time Battle (ATB) system introduced in Final Fantasy VII Remake, in which the player takes control of a party composed of characters that can be freely switched between during gameplay.
Eight were reserved for final fantasy vii sound effects, leaving sixteen available for the music.[44] Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to "define the game", as he felt that approach would come across too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating what he felt was a more understated feeling.[37] Uematsu additionally said that the soundtrack had a feel of "realism", which also prevented him from using "exorbitant, crazy music".[70]
The collective power of all life is required to save the planet from Meteor, when Aeris, perhaps representing humanity itself, summons the Lifestream to push back the Meteor allowing Holy to destroy it. Spoilers end here.
Cloud had never made it into SOLDIER and had become a lowly Shinra infantryman instead. Embarrassed by his failure, he had not told anyone from his hometown. When he had been assigned a mission in Nibelheim to accompany the SOLDIER members Zack and Sephiroth, Cloud had concealed his identity by always wearing his helmet, and this is why Tifa had not realized Cloud was there at the time. After Sephiroth had learned Shinra had created him from Jenova, he had gone insane and torched the town.